﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using LuaFramework;

public class LoadingCommand : ControllerCommand
{

	public override void Execute (IMessage message)
	{
		int index = int.Parse (message.Body.ToString());
		if (message.Name == "") {
			Util.CallMethod ("LoadProgress","max",index);
		}
	}
}
